Sorry for the lack of updates recently!
We’ve been busy putting together a new teaser for you guys. Something that sheds some light on the combat mechanics in Total Chaos. It’ll be dropping sometime in August.
We’ve finally got our miner buddy running in-engine. Currently sitting at 7k polygons! Still a bit of work to do to chop that down a bit. The texture and rigging are still being worked on (hence the disconnected tubing).
More updates soon!
For those who didn’t see it, we were featured on GiantBomb yesterday! It has been over a month since the last video was released. Ravencode and I are working hard on getting a new one up sometime soon with some awesome new content! We’re hoping to show off some more of the city structure as a whole and the combat and AI system.
Here is a screenshot of what we’ve been working on!
Time for another update, our goal of Total Chaos is to make the environment as dynamic as we possibly can. We want players to have to search for the things that will keep them alive. What can hold a lot of things? A crate of course!
Using the nifty Blender plugin Cell-Fracture and baked physics, crates break apart realistically when smashed at the players menace. Its not the best system, unfortunately Doom 2 doesn’t have a real physics engine so all of this has to be pre-simulated, so if you smash a crate on a staircase, there will be obvious problems there. We have to design the levels in such a way that these limitations don’t become obvious.
We got a little carried away while testing these:
They didn’t stand a chance!
A new screenshot of the catacombs that run under the city. A last resort, but an express way to get around the island!
We’ve been raving over the latest teaser release from the upcoming DOOM game revealed at E3 this week. I remember back in 2008 we were losing it over a logo reveal, never thought it would take this long to finally see the return of the mighty Cyberdemon…
Can’t wait to get modding on this beast when it comes out!
Not a lot happening in the way of combat this week, as we’ve been working hard on building up the city center. Ravencode has made some significant progress on the revamped mutant characters that roam the island.
There will be multiple variants of the mutants depending on your location, this variant crawled its way out of the mining facility located on the east side of the island.
I’m currently working on putting together a new video showing more on how the combat system works in Total Chaos, may include a bit of crafting too! Stay tuned!
Total Chaos is now on ModDB! We’re currently working hard on getting some new and snazzy content up there over the next couple of weeks.
This week, we started tackling some of the island layout and detailing. We’ve started running into several performance hurdles when we started working on the larger areas, something tells me this engine wasn’t designed to handle large open areas with an intense amount of shrubbery created with 3D models. Looks like its time to write a LOD system…
We’re looking forward to revealing some awesome new content over the next couple of weeks, so stick around and don’t forget to Track Us on ModDB!