We’ve finally uploaded a new game play video demonstrating some of the combat mechanics in Total Chaos!
This teaser shows how the crafting and melee systems work in Total Chaos.
There were a few more features we wanted to show in this video, like the stealth system and extended features of inventory management, but we’re still in the process of fine tuning this stuff. We’ll have some more videos out soon showing how this stuff works, but for now, we didn’t want to keep you guys waiting!
We’re also looking for a few artists and animators! Check out the Jobs page for more information on this.
For those new to the development blog, you might be wondering what this thing is?
Total Chaos is an upcoming total conversion mod for Doom 2 that runs on the source ports GZDoom and Zandronum.
The mod is an open world survival horror where players are dropped on an island known as Fort Oasis, once the most secret and isolated place in the world. It is believed it was once run by a community of coal miners, which one day disappeared without, leaving behind the abandoned concrete jungle to waste away.
Total Chaos is a sandbox mod, so the player has freedom of choice of either finding the lost community, surviving on their own against the islands deadly forces, or explore Fort Oasis to uncover its most hidden secrets.
Sorry for the lack of updates lately. We’ve been diving headfirst into bringing out a new video teasing some of the combat mechanics you should expect in Total Chaos.
After we release this, expect to see more frequent video updates.
We’ll be releasing some new video content in November showing how the combat and AI works in Total Chaos, along with traps and various other bits and bobs. Stay tuned!
Sorry for the lack of updates lately, been working away at the housing district which occupies the eastern side of the island. Its looking a little overgrown. Someone better call a gardener…
Recently added flares to the inventory. These can be used to light up the area and potentially light fires in the environment.
Had a big lighting challenge getting these to work. The lighting gets clipped at a certain value. We worked around this by adding several additive sprites to get a more glowing result.
Threw the mutant in to see how it lights in the environment. I think this light show made him grumpy…
This week we’ve been prepping some animations for modder TheMisterCat to work his magic on some spiffy AI code! No motion capture here (if only we had that kind of budget)
Everything in Total Chaos currently is keyframe animated, and for that, we’re gonna need a decent rig!
A lot has been going on under the hood recently. We’ve revamped the entire inventory system and have started working on a new AI system to replace the default Doom one.
Today we’re happy to show off a new crafting system we’ll be incorporating into Total Chaos. Most of your weapons will have to be built out of scrap and spare parts. You’ll be lucky to find a pickaxe in perfect condition lying around, you’ll have to scavenge the environment to find the parts for it, then its on to crafting!
We’re hoping to make the crafting system as simple as possible. You could just randomly drop items into the window and hope for the best, but we’ll be scattering blueprints around the world to guide the player on recommended builds, and to get the best out of the scraps they’ve found lying around.