Its like mega-textures…. but not really…

Been working on a couple of tools for Total Chaos to make things a little easier. One of them is this TEXTURES lump editor called Chaos Composite, which should be coming out sometime next month. It is built to handle insanely high resolution textures. The visual editor lets the user piece the texture together out of patches, then convert the representation over to code (or directly install it into the TEXTURES lump file if you are using a PK3 system)



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