The much delayed update to Shotgun Frenzy should be releasing in a day or two.
We’re just working on polishing off the final bits and bobs. The mod is currently in a fully playable state, but we’re running some final tests to make sure everything is up and running as it should be.
Looks like the last thing from getting Shotgun Frenzy out the door is an online freezing bug, taking a look into this and will hopefully have a solution soon!
4th, FULL and Final beta for this next week… before the Final 1.3 release this week!
A couple new screenshots of the latest code, nothing too much just yet, but much more on the way…
Thought I’d upload some more screens from some of the new maps coming up.
We’ll be seeing the return of the Survival gametype in this update, will be bundled with 2 maps too!
Here is the full map list for the upcoming 1.3 BETA:
- CF01, War Machine
- CF02, District
- CF03, Checkpoint
- CF04, Return to Hell Island
- SD01, Hell Asteroid
- SD02, The Valley
- SF01, Refinery
- SF02, Wasteland
- SF03, Grid
- SF04, Hell Siege
So I was testing out the latest boss for the latest CF map, and it appears I forgot to set a limit on something…
Example of what can be created with the ChaosComposite tool which we will be releasing in the near future, our texture editor for managing a similar method to mega-textures using the TEXTURES lump. Can support textures up to the limit of 8k, without costing a large chunk of hard disk space. A single texture is made up of about 10-20 different image files, but as far as we understand there is no limit to how many patches we can throw at one of these. Guess we’ll find out down the dev line…
The majority of our texture sources are from http://www.cgtextures.com.