Shotgun Frenzy v1.4 Released!

I always say it won’t take long but this one felt like a lifetime. Shotgun Frenzy v1.4 is finally out and can be downloaded here:

There are many changes in this new version. Most notably are the new maps, weapons and the new demon skill optimising (optimise demon difficulty depending on the player count).

There are also a ton of bug fixes, but I am not going to say its bug free, we all know in the past that’s never been true, so expect a patch in a couple of weeks from now which should patch up anything nasty that comes through. I’ll also be releasing some mod documents that will make mapping easier.

For now, here is the change log:


  • New map, CF05: Dynomite
  • New map, SF05: Underworld
  • New Commando Backpack, featuring the Repeater, Shotgun Frenzy’s take on the chaingun
  • BFG9000 added to the Armory
  • Stimpacks can be researched from the Armory, a small dosage of health is given to the player on usage, and is restockable
  • Enemies are harder to kill depending on the matches player count
  • Commander hotkeys to make things a little quicker in the command chair
  • Researched abilities now display on player hud when Stock Pad is used
  • Siren sound on game start, along with alternative countdown sound
  • Changed bosses around


  • More delay between SD rounds
  • Turret size increased from 4 to 20 to block more enemy fire
  • All turrets now available from Armory deployable section
  • Players can now teleport to any sector in the map once the guardian appears (SF maps)
  • Player deaths now appear on the kill screen as well as demon deaths
  • Powerup and Research notifications less intrusive
  • Ammo restock sphere is back and is as rare as the Godsphere
  • Sandbags removed
  • Demonic Lab replaced with updated Marine Command, housing both Core Pulse and MC abilities
  • Old Marine Command area replaced with a Mech Factory
  • Berserks and Godspheres limit lowered from 3 to 1, prevents stacking
  • Dynamic billboard system, displays ads for newly built structures


  • CF01, removed some THING objects and slopes to help performance issues
  • CF02, blocked off area behind fence, some players could get in there
  • CF04, added new spawn areas to make things a little harder
  • CF04, Demon Core harder to get to
  • SF01, fixed <!> objects
  • SF04, Hopefully fixed crashing issue at level start
  • SF04, Demon Core has more protection


  • Sector battery strangeness resolved (hopefully)
  • Turret and Sandbag lag removed
  • Command system overhaul, much better performance
  • Structure door fixes
  • Mech + Godsphere exploit
  • Removed summonable creatures, just causing problems

8 thoughts on “Shotgun Frenzy v1.4 Released!

  1. Script error, “skulltag_actors.pk3:actors/misc.txt” line 16:
    Invalid state parameter a_faceconsoleplayer
    i get this when ever i try to join

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