Messing about with OpenGL modifiers

Thanks to Benjamin Moir who last week made it aware to me you can actually get REAL Depth of Field/Bloom and Ambient Occlusion in Doom! Right now!

I can safely say its a must have when playing Total Chaos, here are some screens utilizing this awesome modifier!

Screenshot_Doom_20130116_204741

 

Screenshot_Doom_20130118_000150

Screenshot_Doom_20130118_000258

 

3 thoughts on “Messing about with OpenGL modifiers

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