This is for a horror mod known as Total Chaos, running on GZDoom tech straight out of the box, no engine modifications on top of that, except for the editor from MaxED (I believe)
Amazing. Your stuff looks great. Hope you enjoy making it as much as others enjoy seeing it.
Its tough some days, especially fighting the engine limitations and having to hack around it
I imagine it is. That is actually something I’ve always wondered at. Why some modders choose engines like GZDoom when DarkPlaces and ioquake3 are out there. But I do think it is more impressive to have put HDR lighting into doom than into quake 3.
Looks nifty. Is it still for your invasion style game? And if so is it still for some iteration of the doom engine?
Thanks.
S.S.
This is for a horror mod known as Total Chaos, running on GZDoom tech straight out of the box, no engine modifications on top of that, except for the editor from MaxED (I believe)
Amazing. Your stuff looks great. Hope you enjoy making it as much as others enjoy seeing it.
Its tough some days, especially fighting the engine limitations and having to hack around it
I imagine it is. That is actually something I’ve always wondered at. Why some modders choose engines like GZDoom when DarkPlaces and ioquake3 are out there. But I do think it is more impressive to have put HDR lighting into doom than into quake 3.