Its Friday! We’ll be dedicating this weekend to crafting view models of various items and weapons you can find in Total Chaos. From bricks to brooms, our goal is to make almost any single-handed item in the environment wieldable by the player. First on the list of stuff to tackle are the portable light sources. […]Read More Combat Fridays #1: Hands on!
I would like to welcome Raven-Code (Richard Jehan) on board as the primary artist for Total Chaos! This brings the size of our crew up from 1 to 2! In theory, this should cut development time in half, but with his excellent standards in visual fidelity, we now have to bring the rest of the assets […]Read More The teams expanding!
Been spending most of my day coding up some spiffy fire dynamics on the props littered around the environment of Total Chaos. If players get their hands on a lighter, a box of matches or even a flare, they can light fires around the environment, and with all that grass scattered around, the fires spread […]Read More Burn it all!
What is this!? Total Chaos is an upcoming total conversion mod for Doom 2 that runs on the source ports GZDoom and Zandronum. The mod is an open world survival horror where players are dropped on an island with a video camera to explore the deadly surroundings. The island was once run by a community […]Read More Total Chaos
Hello there! I’ll be doing a series of blogs shortly that will explain how many of the effects are achieved in Total Chaos. These blogs will also include demos! Check back soon…Read More Smoke & Mirrors
Finally! New video out, still a work in progress (lol @ the ‘hmmpth’ Doom sound in there), and the inventory screen is still being worked on (its a tad ugly)… The mod is an open world RPG/FPS where players must use their wits as their weapon, using hazards in the environment to defend themselves and […]Read More Total Chaos, Overgrowth Teaser