Time for another update, our goal of Total Chaos is to make the environment as dynamic as we possibly can. We want players to have to search for the things that will keep them alive. What can hold a lot of things? A crate of course! Using the nifty Blender plugin Cell-Fracture and baked physics, crates […]Read More Smashing stuff!
A new screenshot of the catacombs that run under the city. A last resort, but an express way to get around the island!Read More Catacombs Screenshot
We’ve been raving over the latest teaser release from the upcoming DOOM game revealed at E3 this week. I remember back in 2008 we were losing it over a logo reveal, never thought it would take this long to finally see the return of the mighty Cyberdemon… Can’t wait to get modding on this beast […]Read More About time!
Not a lot happening in the way of combat this week, as we’ve been working hard on building up the city center. Ravencode has made some significant progress on the revamped mutant characters that roam the island. There will be multiple variants of the mutants depending on your location, this variant crawled its way out […]Read More Combat Fridays #2, Mutant Progress
Total Chaos is now on ModDB! We’re currently working hard on getting some new and snazzy content up there over the next couple of weeks. This week, we started tackling some of the island layout and detailing. We’ve started running into several performance hurdles when we started working on the larger areas, something tells me this […]Read More Total Chaos is now on ModDB!