A lot has been going on under the hood recently. We’ve revamped the entire inventory system and have started working on a new AI system to replace the default Doom one.
Today we’re happy to show off a new crafting system we’ll be incorporating into Total Chaos. Most of your weapons will have to be built out of scrap and spare parts. You’ll be lucky to find a pickaxe in perfect condition lying around, you’ll have to scavenge the environment to find the parts for it, then its on to crafting!
We’re hoping to make the crafting system as simple as possible. You could just randomly drop items into the window and hope for the best, but we’ll be scattering blueprints around the world to guide the player on recommended builds, and to get the best out of the scraps they’ve found lying around.
It took many rewrites of the inventory system to get it to this point. ACS, the scripting language ZDoom uses, is pretty straight forward when it comes to whipping up some cool level events or traps, but putting together an entire inventory and stash system is pushing it a little.
The code is very particular, even looking back over it I can’t tell what the hell is going on!
Now for something a little more exciting. Lead artist Ravencode has been working hard at some spiffy new miner designs. Introducing the latest miner asset, one of many variants that are found on Fort Oasis. Weighing in at a 4k polygons.
We loaded him into Unity. We’re not switching to Unity, we just did this… for science…
We’re working on releasing some new video content to you guys shortly, something that will reveal how the combat works, and more crafting of course! Stay tuned.