We’ve finally uploaded a new game play video demonstrating some of the combat mechanics in Total Chaos!
This teaser shows how the crafting and melee systems work in Total Chaos.
There were a few more features we wanted to show in this video, like the stealth system and extended features of inventory management, but we’re still in the process of fine tuning this stuff. We’ll have some more videos out soon showing how this stuff works, but for now, we didn’t want to keep you guys waiting!
We’re also looking for a few artists and animators! Check out the Jobs page for more information on this.
For those new to the development blog, you might be wondering what this thing is?
Total Chaos is an upcoming total conversion mod for Doom 2 that runs on the source ports GZDoom and Zandronum.
The mod is an open world survival horror where players are dropped on an island known as Fort Oasis, once the most secret and isolated place in the world. It is believed it was once run by a community of coal miners, which one day disappeared without, leaving behind the abandoned concrete jungle to waste away.
Total Chaos is a sandbox mod, so the player has freedom of choice of either finding the lost community, surviving on their own against the islands deadly forces, or explore Fort Oasis to uncover its most hidden secrets.
There are no guns in Total Chaos, instead the players must use their wit and the hazards they find in the environment to defend themselves.
Light fires to destroy those who hunt you down, set traps to take down unsuspected enemies. Blunt weapons can be found on the island, but close combat is not recommended.
The mod, with the assistance of the source ports, introduces many new graphical features, including 16x motion blur, high resolution textures and 3D models. The mod also utilizes the 3rd party plugin QeffectsGL to achieve bloom and depth of field effects.
Total Chaos features a dynamic open game world, where enemies spawn depending on how much you make yourself known. Avoidance and stealth is recommended, but there will be times where confrontation is the only option. The only weapon you have is the environment.
Weapons won’t be obvious when you search the game world for them. There will be times you will have to scavenge for separate components, which can then be combined and crafted into weapons. They also have a hit-point system, which means if you don’t maintain your crafts, they will fail on you.
Your inventory won’t last forever.
Why the Doom 2 engine?
Its fun to tinker with older things! We wanted to push the engine to a place we thought was once impossible.
Total Chaos does not straight from the Doom 2 engine from 1993, but instead a modified version of the original source code that brings OpenGL, mouse look and various other features to the game. Most mods these days run on these source ports which excel the engines feature set.
The modding scene for Doom is still very active with a wid variety of new stuff getting released daily! Upon release, all assets from Total Chaos will be free to use by the modding community for their own projects.
There is currently no release date for Total Chaos, but we are currently targeting to get an Alpha out sometime around mid 2015.
Wait.. no way! You mean THIS Doom 2?