Figured the last gameplay video showing off combat was a bit out of date. A lot has changed in the year or so that that thing was released, so here is 3 minutes of extended non-stop action. The focus of the combat in Total Chaos is to use the environment as your weapon. If that […]Read More Status Update #8: New Combat Gameplay!
No video this week unfortunately. A few things in the combat system have had to be revamped so some of the features we were hoping to display are not currently available. We’ll aim for next Friday’s update. For now though, I’m happy to announce we’ll be going in Open Alpha this coming October! It is […]Read More Status Update #7: Alpha Date Set, finally!
This week we’re announcing two new enemies, the Splinter and the Ticker. The Splinter The Splinter is an unfortunate one. Split in half by an unknown accidient, he lives his days stalking the island of Fort Oasis, flopping all over the place. The Splinter is a more long range enemy and can hurl balls of […]Read More Status Update #6: New Friends
We’re ramping up production on finishing Total Chaos. A game plan has been put in place to get the full Alpha ready by the end of this September! Hoping to do weekly updates on the mods progress every Friday up until the mods completion, starting this week. This Friday we’ll be showing you some more of […]Read More Weekly mod updates from here on out!
Recently we finished up work on a mobile game we’ve been working on since 2013. You know what that means? More time for Total Chaos finally! The game is called Galactic RAGE and it can be downloaded for free on AndroidRead More Clearing a few distractions…