Status Update #8: New Combat Gameplay!

Figured the last gameplay video showing off combat was a bit out of date. A lot has changed in the year or so that that thing was released, so here is 3 minutes of extended non-stop action.


The focus of the combat in Total Chaos is to use the environment as your weapon. If that be using traps in the arena, or finding weapons lying on the ground.

This gameplay demo shows the flexibly of the combat system. During conflicts, you will find various improvised weapons scattered around the area

Some lightweight and durable, at the cost of having a low damage output.
Some that deal hell of a lot of damage, at the cost of poor durability.

Choices on when to use these weapons comes down to the player.


We’ve also included a few seconds of the new Ticker enemy.

What we’re showing is still very WIP. Most of the animations and sound effects are placeholder. I was hoping to show a lot more with this video, like some of the new enemies like the Shadow Crawler and the Splitter, but there is still a lot I need to iron out on those guys before I can show them in action.

Of course, we’re still working hard at getting some stuff in your hands on October 30th (or 31st GMT+12), so be sure to check back again soon to see more gameplay videos before then.

2 thoughts on “Status Update #8: New Combat Gameplay!

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