Something that wasn’t clearly on display in the Open Alpha were the sanity mechanics.
Roughly half way through the mod, we’ve introduced these cryptic devices known as Mind Eaters.
What do they do? If the name wasn’t descriptive enough, standing around these things for too long will slowly drive you insane.
What happens when you go insane? For starters, you’ll start hearing things, then seeing strange figures appear in front of you. That is about 50% to insane, further than that, you’ll have to see for yourself 😉
These devices give the player several options when entering the area. Find a way to turn off the cryptic device, or go in with a crap load of Sanity Booster pills (or a lot of vodka or whiskey) to keep the sanity at bay.
It can get quite stressful in these areas.
Recently I did a big push to get the majority of the weapons complete. There is quite a range all with different play styles!
Want to get up close and deal damage swiftly? Use a hammer. Want to attack at long range? Start throwing bricks and bottles at your enemy.
Want to stab them a little? Break that bottle on a wall and go at it!
— wadaholic (@wadaholic) January 3, 2017
Weapons with longer melee range are now up and running. Along with the sledge hammer there is now the inclusion of a shovel and axe.
In total there are about 13 weapons to choose from.
We’ll also be adding the ability to store weapons in your inventory (even broken ones), with crafting abilities to repair damages or to strengthen durability.
One more level to go!
We’re up to blocking out the last core level in the mod! Once this is done, we’ll be moving onto polishing up the gameplay, adding details and more.
We’re getting close.
Unfortunately, to prevent spoilers, we’ve had to seal the gates on any more screenshots or videos getting published. We’ll show you guys some more stuff soon, but when we do it’ll be a little more, secretive.