Update 0.97.4 Released!

The first major update for Total Chaos (0.97.4) has just been released!
It can be downloaded at ModDB via the following link:

Total Chaos – 0.97.4 – ModDB Download

The biggest improvements in this version is something you’ve all requested, item stacking! There are also some tweaks to the way weapons work.

tc_inv

Primary attacks on weapons can be used in a 3 hit combo. Each hit you do in this combo will have the damage build up. For example, a pickaxe will deal 30 damage on the first hit, then 35 on the second hit,  then to 40 on the last hit.

Screamers (like the one in the graveyard) can now be killed. You will also know where it is when it attacks you.

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Crafting is now a lot more easier. Simply middle click on an item to shift it over to the combine window.

The full change-log can be viewed below…

Headline Features

  • Inventory switched to a weight based system
  • Items can be stacked, some items are not stackable. Right click unstacks, clicking on top of same item stacks
  • Weapons now take up 4 slots instead of 6
  • New items recently added or stacked in the inventory will be highlighted white
  • Weapons now do more damage in the 3 hit combo strike
  • Increased Screamer damage but reduced the damage rate
  • Screamers can now be killed
  • Screamers become visible when taking damage
  • Enemy attacks are more clear if they are going to hit you or not
  • Sizes of some items reduced so they appear less comical
  • A shortcut key can be used to swap selected items into the combine window
  • Larger fonts can be used in the inventory via the options menu
  • Ammo can now be combined by dropping it on another clip/shellbox

Balance

  • Reduced knife damage from 70 to 60
  • Scissors and Shivs now deal significantly more damage, at the cost of been very weak with durability
  • Wrench and Hammer damage increased slightly
  • Increased Shotgun damage from 15 to 28
  • Increased Pistol damage from 50 to 58

Bug Fixes

  • Fixed several texture alignment issues
  • Fixed repeating voice message in Chaos
  • Lighter Fluid and Molotovs can no longer be duplicated via bug
  • Dropping small explosives no longer makes them disappear
  • Bug causing inventory to not be pickupable after a certain time is resolved
  • Fixed missing collision on chairs in the courtyard in Surface
  • Fixed ramp collision bug on Surface
  • Improvements to inventory highlight shader
  • Flares wont stay active when going between levels

Quality of Life Changes

  • Added FOV slider to Total Chaos Options
  • Tidied up the customize controls page
  • Increased Autosave frequency in Arrival and Decay
  • Weapon damage has now been added to the weapon description in the inventory
  • Crates are now more fruitful if you break them open
  • Removed quake effects from last level
  • Keys have different icons and improved descriptions
  • Glitch effects are no longer constant when they don’t need to be
  • Keys are now removed when they are no longer needed
  • Pulling a switch will stop it from glowing blue
  • Removed barred door near the brute falling sting in Arrival
  • Fixed mouse sensitivity difference between X/Y in the inventory, can also adjust sensitivity in the options menu

Misc

  • Classic Doom screen wipe FX are now off by default
  • Fixed various spelling mistakes on the letters (thanks Stormwalker!)
  • Made a certain ridge on Regression accessable, also added a rail to prevent confusion
  • Added some debris in Surface to try and guide the players better
  • Changed Desaturation values on some areas in Surface
  • Swapped side of the ‘Dont look it in the eyes’ text in Surface for visibility
  • Added switch doors to Millers door and the Blue Block door in Decay
  • Added a door to the first flare section in Arrival

Whats next?

Next on the chopping block is performance and animation improvements. This update won’t be dropping next week (maybe the week after?).

Notable features will include:

  • Added enemy attack patterns (a new pattern introduced per chapter)
  • Weapon animations revised, some attacks on smaller weapons will have a quicker attack animation
  • Performance pass, will try and reduce those nasty stutters
  • Streamlined mod support

Stay tuned!

4 thoughts on “Update 0.97.4 Released!

  1. I noticed (in response to the stuttering problem) that my GPU memory usage is 100% within gzdoom until I turn textures off completely (which fixes the problem for me). I also have this problem when running the high texture pack in normal doom, DHTP. My PC is an intel 4770 with 8GB ddr3 1600 and a geforce 1060 with 3gb I hope this helps. Thanks again for your wonderful work on this groundbreaking mod. I look forward to playing it!

  2. And when I say fixes the problem, there is still minor stuttering when entering a room I haven’t visited before since reloading the game, but after that it is smoother. If I turn textures and lighting on, there is constant stuttering. Thanks!

  3. Things I would like to see.
    – Splash Screen instead of the GZDoom Window
    – Option to skip the launcher window and directly start the game
    – Option to start an already finished chapter from the Menu
    – Simplified graphic settings (Ultra; High; Standard; Low)

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