Downloadable via ModDB, good hunting!
Downloadable via ModDB, good hunting!
The search for mod of the year has begun over at ModDB!
Voting has opened, and if you felt Total Chaos deserved to have yours, you can click on the link below:
We are nearing the release of Total Chaos 1.0. This would not be possible without all of your feedback. I’ve tried to address as much of your feedback as possible, and it has really helped to shape Total Chaos to be a far better experience.
The update is expecting to release on the 4th of December. Here is a list of some of the features coming to this update:
Headline features coming to 1.0
Sometime this month, a lite/retro version of Total Chaos will be released! This version will have reduced texture resolutions and polygon counts, it will also reduce the object count across the entire mod.
This version is designed to work on lower spec’d machines, but will also feel like it came straight from the 90’s!
This update includes mostly stutter fixes and a few post processing effects. Mod support and a few other features are still to come.
Greetings! An update on the future version below, but first…
A big thanks to you all for downloading and playing the mod. Reception has been pretty damn good. Loads of great feedback has been coming in, and hopefully I’ll be able to address most of it as the year goes on.
The majority of the stutters have been greatly reduced! Along with this (thanks to texture compression), the file size of the mod has been reduced by over 1GB in filesize.
If you had troubles running the mod due to memory usage, the next update might be worth checking out.
Along with the performance fixes, the next update includes:
The plan last week was to release a content update before the end of the year. It is looking like it will be a survival-type game mode at this stage.
I originally was planning on an expansion chapter, but the more I think about this, I feel it would benefit you all more if it was bundled into something a bit more significant.
If the content were staggered with release, there could be a problem with fatigue in playing through the mod. The plans with this is to release something early next year, potentially March. A trailer should be out early next month about what this content will be.
Its sounding pretty awesome at this stage.
More on that shortly.
The first major update for Total Chaos (0.97.4) has just been released!
It can be downloaded at ModDB via the following link:
The biggest improvements in this version is something you’ve all requested, item stacking! There are also some tweaks to the way weapons work.
Primary attacks on weapons can be used in a 3 hit combo. Each hit you do in this combo will have the damage build up. For example, a pickaxe will deal 30 damage on the first hit, then 35 on the second hit, then to 40 on the last hit.
Screamers (like the one in the graveyard) can now be killed. You will also know where it is when it attacks you.
Crafting is now a lot more easier. Simply middle click on an item to shift it over to the combine window.
The full change-log can be viewed below…
Quality of Life Changes
Next on the chopping block is performance and animation improvements. This update won’t be dropping next week (maybe the week after?).
Notable features will include:
Thank you all for downloading Total Chaos. So far, the mod is at roughly 1688 downloads and counting! We also got to
#2 PEAKED AT #1 on the ModDB charts!
Many bugs have popped up, one of them being the item duplication bug. This is currently in the process of being patched out.
The plan going ahead from here is to put out an update next week that fixes most of the bugs found. I’m also working on some quality of life changes…
I will be getting this functionality back up and running. Some items in Total Chaos can be stacked, but not all of them. The goal is to get most small items to stack, stuff like stimpacks and medkits. Weapons will not be stackable.
Keys in the next update will be removed after use. If it is a key that requires multiple uses (like the Master Key), this will remain in your inventory.
A new system for this will be introduced next week. Something that streamlines the whole process. The old system will also be available. It will be toggled via a menu.
Compression and better performance
This right now is a might happen. There are a lot of optimizations that can be done to the mod to prevent stutters, but it would be ignorant of me to think this can be fixed in a week. I’ll see how I go on this one…