Total Chaos, under the knife

Huge thanks to MaxED for putting together GZDoom Builder. Definately is helping putting the levels together!

No longer must I look at invisible cubes for model reference! You can find out more about GZDoom Builder at this thread…

(if I’ve forgotten to thank anyone extra for making this excuse my ignorance and let me know!)

Total Chaos Dev Diary #3, Deep in Multiplayer land

So lately I’ve been putting together some improved menu code into the latest multiplayer code for Total Chaos. Was originally thinking of implementing Shotgun Frenzy’s system, but that was proving a bit cumbersome to make custom buttons.

Not that this version is any better :P but it definitely is an improvement for net code.