Total Chaos, under the knife

Huge thanks to MaxED for putting together GZDoom Builder. Definately is helping putting the levels together! No longer must I look at invisible cubes for model reference! You can find out more about GZDoom Builder at this thread… (if I’ve forgotten to thank anyone extra for making this excuse my ignorance and let me know!)

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New Total Chaos screens!

Apologies for the lack of updates lately, been working hard on getting Total Chaos into a nice playable state for a new video. Here is one of the first rooms in the mod the player passes through, revolved around a church/hotel setting. The initial 10 minutes of the mod serves as a suspense filled exploration of the […]

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Chaos Composite 0.1.2

Hey there, Been a while since I’ve updated this tool. Many neat features coming in this addition, as usual, I recommend you back up your TEXTURES script file if you wish to use this in your projects. There is a function that generates a script in the tool which is the safest option, but since […]

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Total Chaos tools, Texture sample

Example of what can be created with the ChaosComposite tool which we will be releasing in the near future, our texture editor for managing a similar method to mega-textures using the TEXTURES lump. Can support textures up to the limit of 8k, without costing a large chunk of hard disk space. A single texture is […]

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