Thanks to Benjamin Moir who last week made it aware to me you can actually get REAL Depth of Field/Bloom and Ambient Occlusion in Doom! Right now! I can safely say its a must have when playing Total Chaos, here are some screens utilizing this awesome modifier!Read More Messing about with OpenGL modifiers
Huge thanks to MaxED for putting together GZDoom Builder. Definately is helping putting the levels together! No longer must I look at invisible cubes for model reference! You can find out more about GZDoom Builder at this thread… (if I’ve forgotten to thank anyone extra for making this excuse my ignorance and let me know!)Read More Total Chaos, under the knife
Apologies for the lack of updates lately, been working hard on getting Total Chaos into a nice playable state for a new video. Here is one of the first rooms in the mod the player passes through, revolved around a church/hotel setting. The initial 10 minutes of the mod serves as a suspense filled exploration of the […]Read More New Total Chaos screens!
Hey there, Been a while since I’ve updated this tool. Many neat features coming in this addition, as usual, I recommend you back up your TEXTURES script file if you wish to use this in your projects. There is a function that generates a script in the tool which is the safest option, but since […]Read More Chaos Composite 0.1.2
Created this tool for creating large textures for Total Chaos, have recently recoded it to be less buggy and thought I’d release it to see if anyone had any suggestions/ideas for later versions. http://www.mediafire.com/?3vvq336m8b4pcla It is currently in Alpha so a lot of features have been locked out. Most notably the feature to save your […]Read More ChaosComposite Alpha Release
Example of what can be created with the ChaosComposite tool which we will be releasing in the near future, our texture editor for managing a similar method to mega-textures using the TEXTURES lump. Can support textures up to the limit of 8k, without costing a large chunk of hard disk space. A single texture is […]Read More Total Chaos tools, Texture sample
Been working on a couple of tools for Total Chaos to make things a little easier. One of them is this TEXTURES lump editor called Chaos Composite, which should be coming out sometime next month. It is built to handle insanely high resolution textures. The visual editor lets the user piece the texture together out […]Read More Its like mega-textures…. but not really…