Total Chaos tools, Texture sample

Example of what can be created with the ChaosComposite tool which we will be releasing in the near future, our texture editor for managing a similar method to mega-textures using the TEXTURES lump. Can support textures up to the limit of 8k, without costing a large chunk of hard disk space. A single texture is made up of about 10-20 different image files, but as far as we understand there is no limit to how many patches we can throw at one of these. Guess we’ll find out down the dev line…

Purty...

The majority of our texture sources are from http://www.cgtextures.com.

Its like mega-textures…. but not really…

Been working on a couple of tools for Total Chaos to make things a little easier. One of them is this TEXTURES lump editor called Chaos Composite, which should be coming out sometime next month. It is built to handle insanely high resolution textures. The visual editor lets the user piece the texture together out of patches, then convert the representation over to code (or directly install it into the TEXTURES lump file if you are using a PK3 system)

Image

Image