Status Update #14: Mind Eaters

Something that wasn’t clearly on display in the Open Alpha were the sanity mechanics.


Roughly half way through the mod, we’ve introduced these cryptic devices known as Mind Eaters.

What do they do? If the name wasn’t descriptive enough, standing around these things for too long will slowly drive you insane.


What happens when you go insane? For starters, you’ll start hearing things, then seeing strange figures appear in front of you. That is about 50% to insane, further than that, you’ll have to see for yourself 😉

These devices give the player several options when entering the area. Find a way to turn off the cryptic device, or go in with a crap load of Sanity Booster pills (or a lot of vodka or whiskey) to keep the sanity at bay.

It can get quite stressful in these areas.

More weapons!

Recently I did a big push to get the majority of the weapons complete. There is quite a range all with different play styles!


Want to get up close and deal damage swiftly? Use a hammer. Want to attack at long range? Start throwing bricks and bottles at your enemy.

Want to stab them a little? Break that bottle on a wall and go at it!

Weapons with longer melee range are now up and running. Along with the sledge hammer there is now the inclusion of a shovel and axe.

In total there are about 13 weapons to choose from.


We’ll also be adding the ability to store weapons in your inventory (even broken ones), with crafting abilities to repair damages or to strengthen durability.

One more level to go!

We’re up to blocking out the last core level in the mod! Once this is done, we’ll be moving onto polishing up the gameplay, adding details and more.

We’re getting close.

Unfortunately, to prevent spoilers, we’ve had to seal the gates on any more screenshots or videos getting published. We’ll show you guys some more stuff soon, but when we do it’ll be a little more, secretive.

Open Beta Release Date


You may have seen this teaser pop up on our social media channels the other week. Well its true, we’ll be releasing the Open Beta of Total Chaos late March next year!

What to expect?

Open Beta will be close to the final release of the mod. The Open Beta will feature ALL levels, monsters and items to be seen in the final release.

So why call it beta in the first place?

We don’t expect everything to be fully polished and 100% functional when this time comes. We expect to have a bit of user feedback come in post-release, so we’ve saved up some time between Open Beta and Final to address anything that comes up.

Stay tuned for more info!

Enemy Bio #01

So I’ve come to a compromise on showcasing monster updates without getting too far into spoiler territory.

We’re moving away from human like monsters now, and moving towards more messed up creations.


More soon!

Lack of posts….. again

Thought I’d post an update on whats been happening lately.

Lets Plays

There have been so many lets plays popping up lately. It has been enjoyable watching you all get scared at the right moments.

Took a break

I decided to take a break over the month of November to think over feedback from the Open Alpha. There have been a lot of great suggestions that have made me think over the rest of the mod.

Sanity and other mechanics

Sanity mechanics are currently the top priority, until jumping on to fixing up the combat mechanics.

Crafting will make a return, allowing players to fix broken weapons and apply modifiers to them.

Keeping weapons in your inventory

This has been a tricky one to decide on. It seemed players preferred been able to store their weapons rather than having them scattered around, so we may end up making it that you can store weapons, in exchange of having less of them scattered around the combat arenas.

This also works nicely with crafting, since players will be allowed to level up their weapons over the course of the mod.

Keeping things a little under wraps

From here on I want to keep some of the enemy designs under wraps to prevent spoilers. There is some creep stuff coming up, but I feel if I reveal them all here on the blog then it ruins their first encounter.

Whats happening in December

Throughout December I’ll be working on the sanity mechanics before jumping into combat iterations. The sanity mechanics will be a vital part of the games core gameplay loop, something that was not included in the Open Alpha.

There was a plan to release a 2nd alpha sometime this month, but I may hold off on this for the time being and push for releasing the beta instead, which is planned to be sometime next year, possibly Q2.

Thank you all for your patience. I’ll have some cool content coming to the blog very soon!