Status Update #10: Music and Items


Today we give you a preview of the original soundtrack for Total Chaos, created by the talented Jason Dagenet.

This sample captures roughly 30 seconds from several different tracks in the mod. In total there is over half an hour worth of content here that we can’t wait to show you in the full mod!


Lately I’ve been polishing off player inventory. Here is a preview of several items you can find in the world. Mostly rotten food items, various drinks (all with different effects on player status), and the most valued item in the game world, the almighty medical kit!


More soon!

Status Update #9: Better late than never, sanity and a chat about Feature Creep

A bit late (by several days) on last weeks blog. Lately most of the work has been going into getting the levels prepped for the upcoming Alpha and working on some of the more core game mechanics.

Screenshots from last weeks video:

Here are a few screenshots from our last video, this is a section featured in the 2nd level of the mod, about 20 minutes in on the games story:

So what is the deal with the mods story? It is something we aren’t really ready to discuss, and I don’t think we ever will on this blog. We’re pretty excited about what we’ve got planned and we don’t want to spoil any of the details by going in to it. All I can say is, we want to give you, the player, that feeling of travelling down a rabbit hole, with only hints of where it will end up.

Progress on player sanity

Players sanity will play a large role in the mod. There is something on the island that is causing anyone near it to have their brains slowly fry. 10 minutes on the island will cause users to loose all sanity they have left.

The only way players can resolve this is by taking medication found on the island to raise their sanity meter, or to find safe zones which have some type of bedding to sleep on.

The longer you play, the lower your sanity will be. We’ve included a lot of shortcuts that can be unlocked around the island to allow players to return to their safe zone before all sanity is lost, and at the same time, not loose a lot of progress through backtracking.

Always be careful of your sanity. The lower the meter, the more you start to hear and see things. This is where more of the abstract and paranormal horrors await you.

The dreaded feature creep

Sadly, lately, we’ve had to make a few cuts that no longer fit the type of mod we were making. Crafting, which is something we were working on adding in to the mod, no longer seems to have a purpose.

We plan to have roughly 25-30 weapons in the mod, and sadly only very few of these are craft-able. In the end, we decided to take the crafting out of the mod for the time being, until (if ever) we find a use to bring it back, but it is not something we really want to focus on.

There will be exploring in the mod, but this will be to increase your inventory. The only way you can restore health, sanity (and lower hunger) in Total Chaos is to find health items in the world.

Status Update #8: New Combat Gameplay!

Figured the last gameplay video showing off combat was a bit out of date. A lot has changed in the year or so that that thing was released, so here is 3 minutes of extended non-stop action.


The focus of the combat in Total Chaos is to use the environment as your weapon. If that be using traps in the arena, or finding weapons lying on the ground.

This gameplay demo shows the flexibly of the combat system. During conflicts, you will find various improvised weapons scattered around the area

Some lightweight and durable, at the cost of having a low damage output.
Some that deal hell of a lot of damage, at the cost of poor durability.

Choices on when to use these weapons comes down to the player.


We’ve also included a few seconds of the new Ticker enemy.

What we’re showing is still very WIP. Most of the animations and sound effects are placeholder. I was hoping to show a lot more with this video, like some of the new enemies like the Shadow Crawler and the Splitter, but there is still a lot I need to iron out on those guys before I can show them in action.

Of course, we’re still working hard at getting some stuff in your hands on October 30th (or 31st GMT+12), so be sure to check back again soon to see more gameplay videos before then.

Status Update #7: Alpha Date Set, finally!

No video this week unfortunately. A few things in the combat system have had to be revamped so some of the features we were hoping to display are not currently available. We’ll aim for next Friday’s update.


For now though, I’m happy to announce we’ll be going in Open Alpha this coming October!

It is finally here! After years and years of delays the mod will soon be available to download!

This alpha will feature the first half of the mod. What we’re hoping to get from it is feedback on the mods combat mechanics, which will help us shape the direction of the rest of the mod.

We’re expecting there to be roughly 1.5 – 2 hours worth of gameplay, but more info will be coming soon.

No word on system requirements as of yet, we’re still in the process of optimizing a few things. Should hopefully have something for you all soon.

At the moment, you will need the DOOM2.WAD to play this, as we have not yet conformed the mod to a standalone IWAD.

More info soon!

Status Update #6: New Friends

This week we’re announcing two new enemies, the Splinter and the Ticker.

The Splinter


The Splinter is an unfortunate one. Split in half by an unknown accidient, he lives his days stalking the island of Fort Oasis, flopping all over the place.

The Splinter is a more long range enemy and can hurl balls of bloody vomit, along with various other attacks.

The Ticker


The Ticker is one of the more frightening enemies in the Total Chaos ensemble.
Ticker’s will usually flood hallways from small crevasses all around, crawling down walls or out of pipes.

One moment you’ll be walking down a hallway and then BAM, 10 of these guys come crawling out of the walls!

Called the Ticker for the ticking sound it lets off, you’ll know when these guys are coming… and that its time to run.


New Gameplay!

We’ll be dropping another gameplay video for you all next week showing these guys in action. Not sure if it’ll make it for the Friday status update, but shortly after that.

Weekly mod updates from here on out!

We’re ramping up production on finishing Total Chaos. A game plan has been put in place to get the full Alpha ready by the end of this September!

Hoping to do weekly updates on the mods progress every Friday up until the mods completion, starting this week.

This Friday we’ll be showing you some more of a recently announced enemy, the Ticker.

Stay tuned!